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Mod and ESP Priority:
- Mod Priority is the order of the mod in STEP's installation.
A - Script Utilities
C - Gameplay
E - Sound
G - Fixes
B - Textures/Graphics
D - Content
F - Interface
- ESP Priority is obtained by running BOSS through the Mod Organizer.

[03/10/2012]

Static Mesh Improvement Mod -
- Mod Priority: 19 (B)
- ESP Priority: 36

Note: Also install the 02 Vanilla Barrel Textures, 05 Food, 06 Signs 3D Rings, 07 Whiterun Drawbridge 3D Rings and 08 Pull Lever 3D Rings files.

Manual Installation Note: Textures\architecture\farmhouse needs to be overwritten by AOF Farmhouses.

v1.15:
  • Added final 13 Farmhouse exterior buildings with UV fixes. So much work! Only a crazy person would have attempted this...
  • Added final 12 Farmhouse walkway meshes with UV fixes. But the ropes are still 2D ugly because of technical issues. I'm researching solutions now.
  • Updated all 16 previously done Farmhouse walkway meshes to increase the variation in UV mapping so each wood beam looks distinct.
  • The "inndestroyed01.nif" and "inndestroyed02.nif" meshes had duplicate faces on several wood beams, causing flickering when I edited them. Fixed.
  • The "lumbermill01.nif" had misaligned support wood beams (LumbermillMesh:19 - L1_Posts01:19 Block), 12 extra faces on one wood beam, and misaligned wood horizontal wood beams on the top. Fixed.
  • The Water Wheels in "lumbermill01waterwheel01.nif" and "lumbermill01waterwheel02.nif" had dark gray vertex colors set so they appeared very dark in-game. I believe this a bug. I fixed it so they appear the proper brightness ingame.
  • Replaced the two common tables with benches with SMIMified smooth versions.
  • SMIMified the common wood bench.
  • Added the final 4 SMIMified (3D rings) pull chain lever switches. I didn't think the game used these but fair enough. All should be done now.
  • Changed the Akatosh symbol on the Large Imperial Tent (largeimperialtent01.nif) to use the high-quality main-menu logo mesh.
  • Fixed the barrel01.nif meshes to be lower on the top to precisely match the vanilla dimensions so items don't get hidden by the lid. Thanks to BrabbelKP for pointing this issue out.
  • Improved SMIM version of barrel01.nif UV mapping for metal parts, now much crisper and better aligned.
  • Fixed vanilla error where wall pieces at the very top of three Inn interior meshes (farmintinnend03.nif, farmintinnend04.nif, farmintinnend06.nif) were missing, so you could see into the void.
  • The Whiterun Blacksmith Forge (blacksmithforgemarkerwr.nif) had two UV errors on the circular stonework where the paneling was greatly skewed. Fixed.
  • The Riverwood Blacksmith Forge (blacksmithforgemarker.nif) had one UV error on the circular stonework where the paneling was greatly skewed. Fixed.
  • The Riverwood Blacksmith Forge wood beam UVs fixed to not be blurry, plus I altered the wood to circular beams instead of very ugly rectangles.
  • Added "leveranimating.nif" with improved UV since this is another Nordic Lever Switch that I missed in the last update.
  • Added "Furniture" installer option for custom install, so crazy people can opt out of using my awesome tables and stuff.


  • 3 comments:

    1. [url=http://skyrim.nexusmods.com/downloads/file.php?id=8655]Static Mesh Improvement Mod - SMIM[/url] has been updated to [b]1.15[/b]

      Change log
      [b]Version 1.15[/b]

      - Added final 13 Farmhouse exterior buildings with UV fixes. So much work! Only a crazy person would have attempted this...
      - Added final 12 Farmhouse walkway meshes with UV fixes. But the ropes are still 2D ugly because of technical issues. I'm researching solutions now.
      - Updated all 16 previously done Farmhouse walkway meshes to increase the variation in UV mapping so each wood beam looks distinct.
      - The "inndestroyed01.nif" and "inndestroyed02.nif" meshes had duplicate faces on several wood beams, causing flickering when I edited them. Fixed.
      - The "lumbermill01.nif" had misaligned support wood beams (LumbermillMesh:19 - L1_Posts01:19 Block), 12 extra faces on one wood beam, and misaligned wood horizontal wood beams on the top. Fixed.
      - The Water Wheels in "lumbermill01waterwheel01.nif" and "lumbermill01waterwheel02.nif" had dark gray vertex colors set so they appeared very dark in-game. I believe this a bug. I fixed it so they appear the proper brightness ingame.
      - Replaced the two common tables with benches with SMIMified smooth versions.
      - SMIMified the common wood bench.
      - Added the final 4 SMIMified (3D rings) pull chain lever switches. I didn't think the game used these but fair enough. All should be done now.
      - Changed the Akatosh symbol on the Large Imperial Tent (largeimperialtent01.nif) to use the high-quality main-menu logo mesh.
      - Fixed the barrel01.nif meshes to be lower on the top to precisely match the vanilla dimensions so items don't get hidden by the lid. Thanks to BrabbelKP for pointing this issue out.
      - Improved SMIM version of barrel01.nif UV mapping for metal parts, now much crisper and better aligned.
      - Fixed vanilla error where wall pieces at the very top of three Inn interior meshes (farmintinnend03.nif, farmintinnend04.nif, farmintinnend06.nif) were missing, so you could see into the void.
      - The Whiterun Blacksmith Forge (blacksmithforgemarkerwr.nif) had two UV errors on the circular stonework where the paneling was greatly skewed. Fixed.
      - The Riverwood Blacksmith Forge (blacksmithforgemarker.nif) had one UV error on the circular stonework where the paneling was greatly skewed. Fixed.
      - The Riverwood Blacksmith Forge wood beam UVs fixed to not be blurry, plus I altered the wood to circular beams instead of very ugly rectangles.
      - Added "leveranimating.nif" with improved UV since this is another Nordic Lever Switch that I missed in the last update.
      - Added "Furniture" installer option for custom install, so crazy people can opt out of using my awesome tables and stuff.

      ReplyDelete
      Replies
      1. I need sleep too! o.0 Don't post the entire changelog, it just adds to the clutter and you know I'll get it eventually, lol.

        Delete
    2. Sorry Farlo!

      I've just copy-pasted my comments from STEP comment section.

      ReplyDelete