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Mod and ESP Priority:
- Mod Priority is the order of the mod in STEP's installation.
A - Script Utilities
C - Gameplay
E - Sound
G - Fixes
B - Textures/Graphics
D - Content
F - Interface
- ESP Priority is obtained by running BOSS through the Mod Organizer.

[02/15/2012]

Possessive Corpses -
v1.8:
  • Reduced arrow bloating, extra glows are deleted before you see them.
  • Root deletion has been improved also.
  • All nirnroot versions plus a new one without nirnroots has been added to the main download, which now is 100% CK made.
  • Source codes are been added.

  • Daedric Armor and Weapons Improvement - Manual Installation Note: Meshes\weapons\daedric\daedricarrowprojectile.nif needs to be overwritten by Arrow Pickup Fix.
    v2.5.3:
  • Freezing glitch fixed.
  • Meshes for armor now supporting changing weight of the body in character creation menu (male and female).
  • Also, on male cuirass, deleted hooks, like i did the same on female cuirass before.
  • Also, no_glow set contains a bit modified textures for armor and helmet (black plate on horns), check screenshots.
  • Alternative eyes for daedric helmets.

  • Mod Organizer -
    v0.9.11:
  • Bugfixes
  • Downloading using the integrated browser should now work if download method on nexus was set to "Seperate page".
  • The "installation order" was not saved before installing a new mod.
  • Fixed a potential crash on updating if the download failed.
  • Fixed another crash on downloading if the information request to nexus fails.
  • File extension for files with two dots in the filename were not correctly detected.
  • Features
  • Window size of main window and nexus browser is now saved and restored

  • Move it Damnit -
    v1.01:
  • Recruiting bug fix

  • Complete Crafting Overhaul - Note: Make sure to ONLY use the BS version ESP.
    v1.10:
  • Savior's Hide improvement recipe fixed.
  • v1.09:
  • Fix Guard Armor quest requirements. Craftable Guild Master's gear is now improvable.

  • Weapons and Armor Fixes -
    v1.21:
  • Update crafting hacks. Marked Blades Sword / Dragonbane / Bolar's Oathblade as ArmorMaterialSteelPlate instead of WeapMaterialSteel.

  • Static Mesh Improvement Mod - Note: Also install the Vanilla Barrel Textures files. Manual Installation Note: Textures\architecture\farmhouse needs to be overwritten by AOF Farmhouses.
    v1.06:
  • Improved all 44 shop signs meshes to use real 3D metal rings instead of ugly 2D rings.
  • Also for the signage, I fixed a number of UV errors and a couple of vertex errors.
  • Also for the signage, I fixed signwhblacksmith01.nif which had the wrong texture for one of the rings, which looked silly.
  • Also for the signage, I noticed signsfletcher.nif had a misaligned texture which cut off part of the fake ring, although I replaced this anyway.
  • Also for the signage, I fixed signrtpost01.nif to not use a horrid non-wood mesh for part of it. I fear to think this was "by design".
  • All signage using woodpost02 has been fixed to remove the blurry UV mapping to match the rest of my farmhouse mesh fixes.
  • Renamed mod name in Nexus Mod Manager to just "Static Mesh Improvement Mod" so it can be found more easily.
  • Fixed incorrect UV that was causing alpha transparency (vanilla mesh errors) in these meshes: signalchemyshop01.nif and signrtalchemyshop01.nif.
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