Possessive Corpses -
v1.8:
Reduced arrow bloating, extra glows are deleted before you see them.
Root deletion has been improved also.
All nirnroot versions plus a new one without nirnroots has been added to the main download, which now is 100% CK made.
Source codes are been added.
Daedric Armor and Weapons Improvement - Manual Installation Note: Meshes\weapons\daedric\daedricarrowprojectile.nif needs to be overwritten by Arrow Pickup Fix.
v2.5.3:
Freezing glitch fixed.
Meshes for armor now supporting changing weight of the body in character creation menu (male and female).
Also, on male cuirass, deleted hooks, like i did the same on female cuirass before.
Also, no_glow set contains a bit modified textures for armor and helmet (black plate on horns), check screenshots.
Alternative eyes for daedric helmets.
Mod Organizer -
v0.9.11:
Bugfixes
Downloading using the integrated browser should now work if download method on nexus was set to "Seperate page".
The "installation order" was not saved before installing a new mod.
Fixed a potential crash on updating if the download failed.
Fixed another crash on downloading if the information request to nexus fails.
File extension for files with two dots in the filename were not correctly detected.
Features
Window size of main window and nexus browser is now saved and restored
Move it Damnit -
v1.01:
Recruiting bug fix
Complete Crafting Overhaul - Note: Make sure to
ONLY use the BS version ESP.
v1.10:
Savior's Hide improvement recipe fixed.
v1.09:
Fix Guard Armor quest requirements. Craftable Guild Master's gear is now improvable.
Weapons and Armor Fixes -
v1.21:
Update crafting hacks. Marked Blades Sword / Dragonbane / Bolar's Oathblade as ArmorMaterialSteelPlate instead of WeapMaterialSteel.
Static Mesh Improvement Mod - Note: Also install the
Vanilla Barrel Textures files.
Manual Installation Note: Textures\architecture\farmhouse needs to be overwritten by AOF Farmhouses.
v1.06:
Improved all 44 shop signs meshes to use real 3D metal rings instead of ugly 2D rings.
Also for the signage, I fixed a number of UV errors and a couple of vertex errors.
Also for the signage, I fixed signwhblacksmith01.nif which had the wrong texture for one of the rings, which looked silly.
Also for the signage, I noticed signsfletcher.nif had a misaligned texture which cut off part of the fake ring, although I replaced this anyway.
Also for the signage, I fixed signrtpost01.nif to not use a horrid non-wood mesh for part of it. I fear to think this was "by design".
All signage using woodpost02 has been fixed to remove the blurry UV mapping to match the rest of my farmhouse mesh fixes.
Renamed mod name in Nexus Mod Manager to just "Static Mesh Improvement Mod" so it can be found more easily.
Fixed incorrect UV that was causing alpha transparency (vanilla mesh errors) in these meshes: signalchemyshop01.nif and signrtalchemyshop01.nif.
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