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Mod and ESP Priority:
- Mod Priority is the order of the mod in STEP's installation.
A - Script Utilities
C - Gameplay
E - Sound
G - Fixes
B - Textures/Graphics
D - Content
F - Interface
- ESP Priority is obtained by running BOSS through the Mod Organizer.

[02/16/2012]

Enhanced Blood Textures -
v1.1:
  • Fixed issue where some static placed blood decals can be shaped into a thin line (again).
  • "No screen blood" is now a esp file instead of textures.
  • New wound textures for arrows and unarmed attacks.
  • Reduced screen blood base amount count per hit from 2 to 1. Higher damage attacks will still spray more blood on screen compared to weaker hits.
  • Edits to static placed blood textures.
  • Added following plugin files: No screen blood, Smaller Wounds, Smaller Splatters, Shorter weapon blood duration.

  • Daedric Armor and Weapons Improvement - Manual Installation Note: Meshes\weapons\daedric\daedricarrowprojectile.nif needs to be overwritten by Arrow Pickup Fix.
    v2.5.3 Hotfix:
  • Fixed a bug that cause crashes when equping gloves.

  • All in 1 Spell Fixes - Note: Make sure to remove/delete the old ESP since their different names.
    v1.3:
  • Fixed "Necromage" perk bug where it will increase the power of spells used on yourself when you are a vampire.

  • Sounds of Skyrim -
    v1.1:
  • Added a potion boiling sound effect to alchemy stations in dungeons inhabited by humanoid NPCs.
  • Removed rats and bats from undead-inhabited dungeons.
  • Reduced the frequency at which sound effects are played by a small margin.
  • Reduced volume of most sound effects by a small margin.
  • Looped cold wind sounds playing at dungeon entrances now only play when there's a snowstorm outside.
  • Reduced the hearing range of rain hitting windows/wood and cold wind.
  • Removed SoCSnowStormWind02lp sound effect.
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